The complete masterclass from a Lead Game Developer & Monetization Architect: pick a trendy idea, build it 90% faster with AI, hack the Discover algorithm, monetize, and cash out real income through DevEx.
Five modules that take you from blank Studio project to DevEx payout.
Every system comes with ready-to-use Luau code — Leaderstats, DataStores, Purchase Handlers, GamePass checks — plus the exact AI prompts used to generate and debug them.
-- Check if a player owns a Game Pass (Roblox Studio / Luau)
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local GAME_PASS_ID = 123456789 -- your Game Pass ID
Players.PlayerAdded:Connect(function(player)
local hasPass = MarketplaceService:UserOwnsGamePassAsync(
player.UserId,
GAME_PASS_ID
)
if hasPass then
-- Grant the perk: e.g. 2x Speed
local character = player.Character or player.CharacterAdded:Wait()
character.Humanoid.WalkSpeed = 32
end
end)A taste of the Robux pricing tables you'll get for every product type.
| Product | Price | Type | Why it sells |
|---|---|---|---|
| Instant Cash (Dev Product) | 19 R$ | Impulse | Repeatable, buys spike after a grind wall |
| Luck Boost 15 min (Dev Product) | 29 R$ | Impulse | FOMO-driven, pairs with Gacha |
| 2x Speed (Game Pass) | 99 R$ | Permanent | Best seller in simulators |
| Auto-Sell (Game Pass) | 149 R$ | Permanent | Removes friction, high conversion |
| VIP (Game Pass) | 299 R$ | Permanent | Status + chat tag + daily bonus |
| Extra Storage (Game Pass) | 199 R$ | Permanent | Sells once players hit the cap |
One-time payment · Lifetime access
All sales are final · No refunds